Arduino
The Colours of Noise
Recently somebody asked me to provide some pink noise! I knew about white noise, but I did not know that noise can come in different colors. So this is the perfect opportunity to play around with noise.
Recently somebody asked me to provide some pink noise! I knew about white noise, but I did not know that noise can come in different colors. So this is the perfect opportunity to play around with noise.
Mozzi brings your Arduino to life by allowing it to produce much more complex and interesting growls, sweeps and chorusing atmospherics. These sounds can be quickly and easily constructed from familiar synthesis units like oscillators, delays, filters and envelopes. The AudioKit is a cheap ESP32 based audio board that usually Read more…
I have added a simple output class to my Arduino Audio Tools which can display the result of a FFT analysis on an LED Matrix. For my tests, I am using a 32 x 8 LED Matrix, but first we need to test the functionality. Determine the Wiring Logic I Read more…
The WM8960 based boards are quite popular as Audio Modules for the Rasperry Pi and I had one of these laying around. So I had it always on my to-do list to extend my AudioTools library to support this audio chip as well, so that it can be used in Read more…
I was looking for a simple midi file parser library, but I did not find anything that made me happy, so I decided to provide one myself. Here are my design goals: minimal RAM requirements for midi with 1 track incremental writing and parsing of data No external dependencies: compile Read more…
I always planned to support audio with 24bit values in my Arduino Audio Tools library, but I never actually tested the functionality and so far I did not have a clear understanding of how these values would need to be represented. To be prepared I already provided a draft implementation Read more…
I was never quite happy with my old implementation of the AudioEffects class because it was not very intuitive with the required type parameters and I thought it is about time to improve. So I finally managed to provide a proper Stream implementation that works like many other converting Streams, Read more…
So far I have provided some resampling functionality that was working with some integer factors to up- and downsample. After the work on the Pitch Shifting I realized that we can easily resample using a float based step size to achieve any resampling factor and determine the new values with Read more…
So far I never needed to use any of the ESP32 multicore functionality because all the examples are very simple and everything is fitting on a single core. However if you write some more complex scenarios which are e.g. updating a screen, process user input w/o impacting the audio, you Read more…